Auishtha, who is named the Enchantress is an innocent, carefree creature of the woods who became the protector of the forest. She has wandered far through the forest, and in every climate and every season with her brightness, she has traveled the forest bringing laughter and healing, gathering friends and sharing news to the other creature of the woods. When the war began, the world was damaged. The forest had become the source of materials to build ships and siege engines and as fuels for the countless fireplace, the peace of the creatures’ habitat had been disturbed. This happening made the small creatures cry for help, Auishtha lends her ears and carried their stories from the wood to the world, she believed that she can fulfill the promise of a bright and lush green future for the creatures with her Enchantment.
The Enchantress is recommended to be the support, whose purpose is to keep their allies alive and to give them opportunities to earn more gold and experience. Supports are paired with the team’s carry at the start of the game.
The Enchantress is recommended the role of the jungle, to neutralize at the start of the game. This allows them to convert neutral creeps, summon units and sustain themselves efficiently.
The Enchantress can also be used as a pusher, the hero can quickly bring down the towers thus acquiring map control. They can fortify allied creep waves, summon units and deal massive damage to enemy towers.
Tanks or Durable role can also be played by the Enchantress, she has the potential to sustain a large amount of damage from the enemy. Heroes that can be used as tanks have a large amount of HP, HP regeneration, armor or magic resistance.
The Enchantress can also be a disabler, she can control the crowd by a single target or area of effect.
Untouchable – This ability slows the enemies attack when she is targeted. This is a passive ability and can affect the enemy units. After attacking the Enchantress, the opponent will feel guilty for attacking such beauty. Illusions can get this ability, yet this ability can be dispelled, disabled by a break and can be blocked by the spell immunity.
Enchant – With this ability, the Enchantress charms the enemy it slows the hero and brings the creeps under her control. This ability can affect the enemy unit and ancient creeps when upgraded by talent. It can be dispelled and blocked by spell immunity and Linken’s sphere.
Nature’s Attendant – This has no target and can affect the allied units, this ability heals the allied units nearby and herself with a cloud of the wisp. The wisps heal once per second, for a total of 12 instances of healing and it randomly selects which allied target to heal. The healing power is possessed by whimsical spirits of the woods. Even when the Enchantress die, the ability continues to heal the allies around the location of death.
Impetus – This ability is a unit target and affects the enemy unit with a pure damage. The farther the target, the greater damage is dealt. With Aghanim’s Scepter upgraded, the Enchantress’ attack range is increased.